Abstract:Generative distillation significantly accelerates text-to-image (T2I) generation by compressing multi-step trajectories into few-step student models while preserving perceptual quality. However, existing methods primarily optimize efficiency and output fidelity, often neglecting critical properties of the original trajectory. In this work, we identify a key missing property: sensitivity to initial noise, whose degradation impairs downstream control methods relying on noise-based optimization and manipulation. We trace this issue to standard distillation objectives that enforce pointwise output alignment, inadvertently flattening the input-output landscape and suppressing the teacher's local geometric structure. To address this, we propose Geometry-Aware Distillation (GAD), a sensitivity-preserving framework that aligns the local functional behavior of teacher and student models. Specifically, GAD matches Jacobian-vector products with respect to input noise, enabling the student to reproduce the teacher's differential response to perturbations. Extensive experiments across multiple T2I paradigms and noise-driven control tasks demonstrate that GAD significantly restores sensitivity and improves diversity while maintaining high visual fidelity. Code is available at https://github.com/Hannah1102/GAD.
Abstract:Vision-Language Models (VLMs) have shown rapid progress in mobile GUI navigation. This paper presents a systematic study of data scaling, benchmarking, and reasoning for VLM-based agents in this domain. To facilitate rigorous evaluation, we introduce HyperTrack, a large-scale dataset with over 16000 real-world tasks across more than 650 Chinese mobile applications, along with GUIEvalKit, an open-source toolkit for unified benchmarking of VLMs on offline GUI navigation tasks. Using HyperTrack, we analyze the effects of training data scale on both supervised and reinforcement-based finetuning. Our results show that reinforcement-based finetuning consistently outperforms supervised finetuning, particularly in out-of-domain settings, highlighting the synergy between data scaling and reinforcement learning. Leveraging GUIEvalKit, we further benchmark state-of-the-art (SOTA) VLMs and analyze how interaction history and reasoning capabilities influence task completion. Together, HyperTrack and GUIEvalKit provide a comprehensive platform for developing and evaluating VLM agents in mobile GUI navigation tasks.
Abstract:High-resolution video generation faces a coupled bottleneck of optimization instability and prohibitive computational costs. The massive expansion of the token sequence not only biases optimization toward local textures at the expense of global coherence, leading to structural collapse, but also imposes prohibitive training costs and severe inference latency. To address this, we propose PixelWizard, a framework that hierarchically decouples global structure modeling from fine-grained detail synthesis. PixelWizard first establishes a compact spatiotemporal anchor to concentrate dense structural priors, which then guides fine-grained generation at high resolution. This mitigates the local optimization bias to ensure structural stability without compromising high-frequency details. Leveraging this structural stability, we introduce Noise-Span Aligned Shortcut Training to break the inference bottleneck. By explicitly modeling the step size, this mechanism allows the model to traverse the generation trajectory with large steps. Crucially, we incorporate Exponential Index-Biased Sampling and Adaptive Noise-Span Calibration to align optimization with the shifted noise schedules of high-resolution grids, ensuring robust few-step inference without incurring the heavy overhead of distillation. Extensive experiments demonstrate that PixelWizard achieves superior visual quality while accelerating the generative sampling of native 2K/4K videos by over 10x.
Abstract:Mobile GUI agents powered by large language models have progressed rapidly, creating urgent needs for realistic and comprehensive evaluation. Existing benchmarks prioritize reproducibility but are often limited to open-source apps or file-operation tasks for the difficulty of constructing rewards on real applications, leaving a gap between benchmark settings and real-world usage. Moreover, most benchmarks focus on basic grounding and navigation, with limited coverage of complex, long-horizon interactions. To address these limitations, we introduce SimuWoB, a fully synthetic benchmark for mobile GUI agents with 120 challenging tasks spanning diverse types and difficulty levels. We build a robust virtual environment generation framework that synthesizes high-fidelity tasks and environments, and automatically provides valid rewards for each task. Each environment is deployed as a backend-free webpage accessible via URL, enabling efficient and reproducible evaluation. We conduct comprehensive experiments on several state-of-the-art mobile GUI agents. The average success rate is only 27.92%, dropping to 17.82% on long-horizon tasks, which reveals substantial weaknesses in current agents under complex scenarios. Evaluation result comparison with real-world sample tasks demonstrate that agent assessments based on our synthetic environment generalize well. We further provide diagnostic insights across key capability dimensions and discuss implications for future mobile GUI agent development.
Abstract:Test-Time Scaling (TTS), which samples multiple candidate actions and ranks them via a Critic Model, has emerged as a promising paradigm for generalist GUI agents. Its efficacy thus hinges on the critic's fine-grained ranking ability. However, existing GUI critic models uniformly adopt binary classification. Our motivational analysis of these models exposes a severe entanglement: scores for valid actions and plausible-but-invalid distractors become indistinguishable. We attribute this failure to two structural defects: Affordance Collapse--the hierarchical affordance space is compressed into 0/1 labels; and Noise Sensitivity--binary objectives overfit to noisy decision boundaries. To resolve this, we introduce BBCritic (Beyond-Binary Critic), a paradigm shift grounded in the Functional Equivalence Hypothesis. Through two-stage contrastive learning, BBCritic aligns instructions and actions in a shared Affordance Space, recovering the hierarchical structure that binary supervision flattens. We also present BBBench (Beyond-Binary Bench), the first GUI critic benchmark that pairs a dense action space with a hierarchical four-level taxonomy, enabling fine-grained ranking evaluation. Experimental results show that BBCritic-3B, trained without any extra annotation, outperforms 7B-parameter SOTA binary models. It demonstrates strong zero-shot transferability across platforms and tasks, supporting our methodological view: GUI critique is fundamentally a metric-learning problem, not a classification one.
Abstract:Evaluating object removal in images and videos remains challenging because the task is inherently one-to-many, yet existing metrics frequently disagree with human perception. Full-reference metrics reward copy-paste behaviors over genuine erasure; no-reference metrics suffer from systematic biases such as favoring blurry results; and global temporal metrics are insensitive to localized artifacts within edited regions. To address these limitations, we propose RC (Removal Coherence), a pair of perception-aligned metrics: RC-S, which measures spatial coherence via sliding-window feature comparison between masked and background regions, and RC-T, which measures temporal consistency via distribution tracking within shared restored regions across adjacent frames. To validate RC and support community benchmarking, we further introduce PROVE-Bench, a two-tier real-world benchmark comprising PROVE-M, an 80-video paired dataset with motion augmentation, and PROVE-H, a 100-video challenging subset without ground truth. Together, RC metrics and PROVE-Bench form the PROVE (Perceptual RemOVal cohErence) evaluation framework for visual media. Experiments across diverse image and video benchmarks demonstrate that RC achieves substantially stronger alignment with human judgments than existing evaluation protocols. The code for RC metrics and PROVE-Bench are publicly available at: https://github.com/xiaomi-research/prove/.
Abstract:Recent advances in vision-language models have enabled mobile GUI agents to perceive visual interfaces and execute user instructions, but reliable prediction of action consequences remains critical for long-horizon and high-risk interactions. Existing mobile world models provide either text-based or image-based future states, yet it remains unclear which representation is useful, whether generated rollouts can replace real environments, and how test-time guidance helps agents of different strengths. To answer the above questions, we filter and annotate mobile world-model data, then train world models across four modalities: delta text, full text, diffusion-based images, and renderable code. These models achieve SoTA performance on both MobileWorldBench and Code2WorldBench. Furthermore, by evaluating their downstream utility on AITZ, AndroidControl, and AndroidWorld, we obtain three findings. First, renderable code reconstruction achieves high in-distribution fidelity and provides effective multimodal supervision for data construction, while text-based feedback is more robust for online out-of-distribution (OOD) execution. Second, world-model-generated trajectories can provide transferable interaction experience in the training process and improve agents' end-to-end task performance, although these data do not preserve the original distribution. Last, for overconfident mobile agents with low action entropy, posterior self-reflection provides limited gains, suggesting that world models are more effective as prior perception or training supervision than as universal post-hoc verifiers.
Abstract:While Large Audio Language Models (LALMs) achieve strong performance on short audio, they degrade on long-form inputs. This degradation is more severe in temporal awareness tasks, where temporal alignment becomes increasingly inaccurate as audio duration grows. We attribute these limitations to the lack of data, benchmarks, and modeling approaches tailored for long-form temporal awareness. To bridge this gap, we first construct LAT-Chronicle, a 1.2k hour long-form audio dataset with temporal annotations across real-world scenarios. We further develop LAT-Bench, the first human-verified benchmark supporting audio up to 30 minutes while covering three core tasks: Dense Audio Caption, Temporal Audio Grounding, and Targeted Audio Caption. Leveraging these resources, we propose LAT-Audio, formulating temporal awareness as a progressive global-to-local reasoning paradigm. A global timeline is first constructed as an aligned temporal-semantic context,and the Think-With-Audio Chain-of-Thought (TWA-CoT) is then introduced to perform iterative reasoning by incorporating local audio information via tool use. Experiments show that LAT-Audio surpasses existing models on long-form audio temporal awareness tasks and improves robustness to input duration. We release the dataset, benchmark, and model to facilitate future research at https://github.com/alanshaoTT/LAT-Audio-Repo.
Abstract:While generative text-to-speech (TTS) models approach human-level quality, monolithic metrics fail to diagnose fine-grained acoustic artifacts or explain perceptual collapse. To address this, we propose TTS-PRISM, a multi-dimensional diagnostic framework for Mandarin. First, we establish a 12-dimensional schema spanning stability to advanced expressiveness. Second, we design a targeted synthesis pipeline with adversarial perturbations and expert anchors to build a high-quality diagnostic dataset. Third, schema-driven instruction tuning embeds explicit scoring criteria and reasoning into an efficient end-to-end model. Experiments on a 1,600-sample Gold Test Set show TTS-PRISM outperforms generalist models in human alignment. Profiling six TTS paradigms establishes intuitive diagnostic flags that reveal fine-grained capability differences. TTS-PRISM is open-source, with code and checkpoints at https://github.com/xiaomi-research/tts-prism.
Abstract:Recent advances in video-to-audio (V2A) generation enable high-quality audio synthesis from visual content, yet achieving robust and fine-grained controllability remains challenging. Existing methods suffer from weak textual controllability under visual-text conflict and imprecise stylistic control due to entangled temporal and timbre information in reference audio. Moreover, the lack of standardized benchmarks limits systematic evaluation. We propose ControlFoley, a unified multimodal V2A framework that enables precise control over video, text, and reference audio. We introduce a joint visual encoding paradigm that integrates CLIP with a spatio-temporal audio-visual encoder to improve alignment and textual controllability. We further propose temporal-timbre decoupling to suppress redundant temporal cues while preserving discriminative timbre features. In addition, we design a modality-robust training scheme with unified multimodal representation alignment (REPA) and random modality dropout. We also present VGGSound-TVC, a benchmark for evaluating textual controllability under varying degrees of visual-text conflict. Extensive experiments demonstrate state-of-the-art performance across multiple V2A tasks, including text-guided, text-controlled, and audio-controlled generation. ControlFoley achieves superior controllability under cross-modal conflict while maintaining strong synchronization and audio quality, and shows competitive or better performance compared to an industrial V2A system. Code, models, datasets, and demos are available at: https://yjx-research.github.io/ControlFoley/.